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Big Daddy Baseball League

www.bigdaddybaseball.com

O F F I C I A L   S I T E   O F   T H E   B I G   D A D D Y   B A S E B A L L   L E A G U E

The Official BDBL rulebook

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Commissioner: Mike Glander
Transactions Secretary: Tom DiStefano
Contracts Secretary: Tom DiStefano
Usage Secretary: D.J. Shepard
Rulebook Secretary: Jeff Paulson

Secretary of VORP: Tony Badger
Secretary of Ballparks & Graphics: Greg Newgard

Note: This  is the official rulebook of the BDBL. Any discrepancy between these rules and those published elsewhere shall be overridden by the rules posted on this web page.

Last updated: 9/28/07
Changes made: Added Rules 7.18, 7.19, 18.18 and 15.9; modified Rules 7.16, 7.5, 18.16, 15.6, 14.13 and 6.10; and removed Rule 14.11 as per league vote.

Last updated: 10/11/06
Changes made: Removed Rule 16.1(a), and modified Rules 7.17, 17.7 and 21.2 as per league vote.

Last updated: 7/14/06
Changes made: Updated Rule 14.6 to reinstate the clause concerning post-season roster eligibility.

Last updated: 7/11/06
Changes made: Modified Rule 14.9 and added Rule 14.9(a) to close Condrey-type loophole.


The Goals of this Rulebook

The Big Daddy Baseball League was originally created specifically for owners who have little free time on their hands. Our expanded schedule, as well as several of the rules listed below, were specifically designed with this concept in mind. This rulebook was constructed in such a way as to: a) allow enough time for a busy owner to fully run his franchise, b) simulate the tasks of a major league owner, GM and manager as closely and realistically as possible, and c) to allow every team a realistic opportunity to compete within a reasonable amount of time. League owners are encouraged to submit their ideas for improving these rules. Rules that pertain to the operation of the league from an administrative standpoint will be amended by the Commissioner. All other rule amendments will be voted upon at the end of each season.

1.0 Membership Requirements

1.1 All members must have a LEGAL copy of the most recent version of Diamond Mind Baseball as well as a LEGAL copy of the most recent player disk. Note: the Commissioner will check with Diamond Mind Baseball before the start of each season to ensure all owners have purchased the required products.  As of the 2004 season, the BDBL currently uses DMB Version 9.

1.2 All owners are responsible for playing their AWAY games (managed either by themselves or the computer manager) when scheduled and e-mailing the results of these games (along with all necessary series files) to the Commissioner by the deadline stated under "Important Dates" on the home page. All owners should read and/or download the "Series Instructions" file listed on the Downloads page.

1.3 All members must agree to play the game fairly and honestly following the rules described in this rulebook.

1.4 All members are encouraged (but not required) to contribute to the league's web page, contributing news items, game summaries, essays, a team logo or anything else remotely interesting. 

1.5 All members are responsible for creating and maintaining a manager profile as outlined in section 12.0.

1.6 All games will be managed by the VISITING team's manager (or by the computer if this is not possible.) Members may play games against each other either in person or head-to-head using the game's netplay feature.

1.7 Owners are required to meet all deadlines. Most importantly, the deadlines for pitching rotations and series results must be met or the owner will be penalized or replaced.  (See Rules 11.9 and 11.10 for specific penalties.)

1.8 The Commissioner may waive a penalty or penalties against a team/owner in special circumstances (such as illness or other personal issues.)

2.0 The League Office

2.1 The Commissioner oversees the operation of the league. He is responsible for ruling on any differences between league members and shall be the final authority on interpretations of league rules. He is responsible for maintaining the league's web site, conducting and scheduling the drafts, dispersing the league's data disks and updating and revising the rulebook as necessary.

2.2 The rulebook may not be altered once the season begins (regular season or playoffs.)

2.3 At the end of each season, owners are encouraged to suggest any changes and/or clarifications to the rulebook. The Commissioner will determine all rule changes based upon the fairness and betterment of the league.  Those suggested changes will then be voted upon by the league.  A majority decision (currently 13 votes) is needed to pass any amendment to the rules, although in certain cases more than 13 votes may be required for passage.

2.4 The Commissioner will rule on any situation not covered by this rulebook.

2.5 The Transactions Secretary is responsible for collecting transactions from all members of the league at the deadline and assigning free agents to teams based upon the rules stated below. All free agent issues and/or questions should be directed toward the Transactions Secretary.

2.6 The Contracts Secretary is responsible for collecting all contract decisions by BDBL GM's, ensuring these decisions meet the rules and guidelines stated herein, and reporting these decisions to the Commissioner by the appropriate deadline.  The Contracts Secretary is also responsible for maintaining the master list of contracted players, and ensuring that all trades made during the season comply with Rule 9.6.  All questions and/or issues regarding contracts should be directed toward the Contracts Secretary.

2.7 The Usage Secretary is responsible for reporting any violations of our usage rules. Any appeals to these violations should be directed toward the Usage Secretary.

2.8 The Rulebook Secretary is responsible for ensuring that the league rulebook remains relevant as new rules are passed and new advances are made in the game and/or software.  The Rulebook Secretary should also be available to answer any rules-related questions by the owners of the league.

3.0 Dues and Fees

3.1 League dues are currently $10 per team and are completely voluntary.  League dues help defer some of the cost of running the league web site and are greatly appreciated.   Dues should be paid by the first of the year and can be paid via PayPal (using the link at the bottom-right of the home page) or by check.  Contact the Commissioner for his mailing address.

4.0 League Structure

4.1 The BDBL is comprised of 24 teams divided into two leagues (the Eck League and the Ozzie League) and three divisions (Higuera, Person and Hrbek Divisions in the EL and Butler, Benes and Griffin Divisions in the OL) within each league of four teams per division. The assignment of teams within a division is subject to change from season-to-season.

5.0 Franchises

5.1 Each owners is responsible for selecting a name for his team. Keep it short (preferably ten characters or less), simple and preferably amusing. The owner's home town should be the first part of the name (ex: the "Salem Cowtippers.")

5.2 Each team consists of a 25-player active roster, a 10-player reserve roster and a 15-player farm team.

5.3 The active and reserve rosters must contain players who appear on the player disk or players who are currently under BDBL contract.

5.4 The farm team may consist only of players who have fewer than 350 career major league at-bats, 125 career MLB innings pitched (for pitchers that have started at least half of their MLB appearances) or 50 career MLB innings pitched (for pitchers that have not started at least half of their MLB appearances) as of the BDBL's Opening Day. The farm team may consist of any player from any level of competition (amateur or professional) who meets the above criteria.

5.6 A player may play at any position during a game, regardless of whether or not he is rated at that position.  However, a player's defensive performance may suffer if he is played at a position at which he is not rated.

5.7 Any player that qualifies only at the DH position on the Diamond Mind disk will be automatically assigned to the position he most recently played in the major leagues, and will be given a range rating of "Pr" and error rating of 300 at that position.

6.0 Maximum Player Usage

6.1 No pitcher may be used during the regular season for more than 110-percent of the number of innings he pitched during the prior MLB season.

6.2 No hitter may be used during the regular season for more than 110-percent of the number of plate appearances he had during the prior MLB season.

6.2(a) Any hitter with fewer than 450 total PA's during the prior major league regular season is limited to 125-percent of the number of PA's he had against left- and right-handed pitchers during the prior major league season.

6.3 The above rules (6.1, 6.2 and 6.2(a)) are strictly enforced. Playing time percentages will be displayed on the "Status Reports" page, and will be monitored at the end of each chapter by the Usage Secretary. If a player exceeds the limits outlined above, that player will be automatically suspended for the remainder of the regular season and his team may be fined.  (See Rule 6.6.)

6.4 Any suspended player (i.e. any player who has exceeded his maximum allowed usage) must be removed from the active roster by his manager and placed on reserves. If a hitter or pitcher is close to the maximum limit during the team's home games, instructions should be left with the visiting team's manager to disable said player. No excuses!

6.4(a) Usage rules may be enforced by opposing managers as well.  If a team uses a suspended hitter, the opposing manager may force his opponent to use a pinch hitter.  If a team uses a suspended pitcher, the opposing manager may force his opponent to use a reliever.  (Or, if the pitcher is not allowed to leave the game, because he has not faced one batter, the opposing manager may force his opponent to issue an intentional walk.)

6.5 Player usage applies during the entire regular season. Therefore, if a player is released or traded, the statistics accumulated by his old team(s) carry over to his new team. If a player has exceeded the maximum number of plate appearances or innings pitched defined by the rules above, he may not be activated by any team (until the playoffs.)

6.6 If a player's total PA's or innings exceeds 115-percent of his major league PA's or innings, or if an eligible player (defined in Rule 6.2(a)) exceeds 130-percent of his lefty/righty splits, at any time during the regular season, the player's team will be fined a total of $500,000 against the cap. This amount will be deducted from the owner's salary cap at the next draft.

6.7 If a player exceeds the limits defined by Rules 6.1, 6.2 and 6.2(a) by more than seven innings pitched or eight PA's, that player will be ineligible for the first round of the playoffs (a.k.a. the "Division Series.")

6.7(a) If a player exceeds the limits outlined in Rule 6.6, he is ineligible for ALL rounds of the playoffs.

6.7(b) If a batter finishes the season eight PA's or less over the maximum limit defined by Rule 6.1, or if a pitcher finishes the season seven innings or less over the maximum limit defined by Rule 6.2, or if a hitter finishes the season with eight PA's or less over the maximum limit defined by Rule 6.2(a), that player may be retained on the Division Series roster if his owner pays a penalty of $1 million per player. This penalty would be subtracted from the team's salary cap the following year and would only be accepted at the discretion of the Commissioner.

6.8 If an owner uses a suspended player at any point during the regular season after the player has been suspended, the owner's team will be fined $500,000. This fine will double with each additional offense.

6.9 Section 6.0 usage rules do not apply to PA's by pitchers or innings pitched by hitters.

6.10 Hitters with fewer than 75 PA's, and pitchers with fewer than 20 IP during the previous MLB season, are ineligible for the active roster.  Starting pitchers (defined as pitchers who started at least half of their games in MLB) with 20-39.2 innings may only be used in relief.

7.0 Free Agent and Farm Team Drafts

7.1 The rosters of all MLB teams are available for the BDBL draft. Only players appearing on the Diamond Mind player disk are eligible to be drafted during the free agent draft.

7.2 If necessary, a live free agent draft will be held in the month of January. The draft will usually be conducted on-line through a Yahoo! Messenger chat room and/or via e-mail and/or via the league message board.  The draft may begin via message board any time between the end of the auction draft and the start of the live draft.  (See the "Calendar" section of the home page for exact start time and date.)

7.2b The farm draft will usually begin on January 1st and will be held via the the league message board.  Only farm-eligible players that do not appear on the league disk are eligible to be selected in the farm draft.

7.3 During live draft(s), all owners are responsible for being in the draft room at the specified time and date. If an owner is unable to attend a live draft, alternate arrangements (drafting by list, finding a substitute, etc.) should be made well ahead of time.  If a team is not represented when it is their turn to pick, their pick will be passed.

Effective as of the 2009 season's draft: The order of the free agent draft will be ascending winning percentage from the prior year.  In the case of a tie, the previous year's winning percentage will be used as a tie-breaker.

7.5 The order for the free agent draft will be based upon the prior year's winning percentage, with the best non-playoff team getting the #1 pick. In case of a tie, run differential will be used as the first tie-breaker, and the previous year's win totals will be used as the second tie-breaker. All other non-playoff teams will follow the #1 pick in order of wins.  Then, the playoff teams follow in reverse order of wins (including playoff wins.)

7.6 The team with the fewest number of wins will receive the #1 pick in the farm draft.  In case of a tie, previous season's win totals will be used as the tie-breaker.  The order of the draft will continue in reverse order of wins (not including playoff wins.)

7.8 Both the free agent and farm drafts will proceed in the same order for each round until the draft is completed.

7.8(a) An owner may pass during any round of the draft, but must eventually fill all 35 roster spots (while keeping his total salary under the cap.) For example, if you don't believe any player is worth $10 million (or you can't afford a $10 million player), you'll probably want to pass on any bidding for players in Round One.

7.9 The free agent draft will continue for as many rounds until all teams have filled their rosters.

7.11 Each owner is responsible for keeping track of his team's total salary during the draft. Once the draft is completed, all salaries will be summed. If any owner exceeds the limits specified by Rules 16.1 and/or 5.2, that owner will lose the fewest number of players necessary to get under that maximum limit. For example, if an owner goes $200,000 over the cap, he will lose two $100,000 players. If he goes $1 million over the cap, he'll lose one $1 million player. The last player(s) chosen in the draft at the required salary range will be the first player(s) released.

7.12 Any player automatically released due to the infraction described in Rule 7.11 above may not be re-acquired by the same owner as a free agent during the remainder of the season.

7.13 If a new owner inherits a team from an owner who incurred salary cap penalties for any reason, those penalties will be eliminated.

7.15 Trading is not allowed between Cutdown Day and Draft Day. Trading may resume as soon as the farm draft ends.

Effective as of Cutdown Day, 2009 season: 7.16 A penalty or reward of $150,000 (rounded up) will be assigned for every win above or below 80 during the regular season (not counting any playoff games.)  Finishing with exactly 80 wins will result in zero penalty or reward.

7.16 Bonuses or penalties will be awarded to each team as follows, based upon the previous season's wins total:

100+ wins : + $3 million
90 - 99 wins : + $2 million
80 - 89 wins : + $1 million
70 - 79 wins : No change
60 - 69 wins : - $2 million
50 - 59 wins : - $3 million
under 50 wins : - $5 million

7.17 The difference in total VORP for all players traded by a team from Cutdown Day through the annual trading deadline cannot exceed 100.  (Note: Players with negative VORP will not be counted.) Any trade in violation of this rule will be nullified immediately.

7.18 Beginning with the 2010 BDBL season, all penalties or rewards assigned by Rule 7.16 will accumulate permanently, and roll over from one season to the next.  (In other words, any penalties or rewards assigned in the 2009 BDBL season will be added or subtracted from each team's salary cap in 2010, and for every season thereafter.)

7.19 At the conclusion of the draft (and not counting any trades made during the draft), no team's salary cap may exceed $71 million or be lower than $56 million.

8.0 Roster Moves

8.3 Farm players may be promoted to the 35-man roster only if they appear on the DMB disk. Players may be demoted to the farm only if they qualify for the farm team as specified in Rule 5.4.

8.4 Players may be moved between the active, reserve and farm rosters prior to each series (assuming they qualify to be moved) as long as roster limits are not exceeded.  Beginning with Chapter Two, only those hitters that are not in the top-10 on the team in BDBL plate appearances and pitchers that are not in the top-five on the team in BDBL innings pitched, are eligible to be transferred between rosters.  All others must remain on the active roster at all times regardless of injury status (until they fall outside of the top 10 or top 5.)   This rule should be policed and enforced by the opposing manager.

8.5 Rule 8.4 does not apply to any player that is at 80% of his usage limit (either split or overall.)

9.0 Trades

9.1 The deadline for all trades will be posted on "Calendar" section of the home page each chapter.  Any trade made after this deadline will not become official until the following chapter.

9.1(a) The trading deadline for the season is the end of Chapter Four. This date will also be posted under the "Calendar" section of the home page.  No trades may be made from this date until the end of the playoffs.

9.1(b) No trading is allowed between Cutdown Day and the end of the farm draft.

9.3 Any trade may be voided by the Commissioner if, in his judgment, the trade violates the "best interests of the league."

9.4 Players may be traded for other players only.  The exchanging of draft picks, money (real or fantasy), "players to be named" or other such gimmicks or loopholes will not be allowed.

9.5 Both managers must establish confirmation of a trade (either by sending an e-mail to the Commissioner or by posting confirmation on the league forum or if we're all standing around at some gigantic block party in the middle of Chicago and the Commissioner and several other members of the league are notified in person) prior to the deadline before a trade is considered official. Also, at least one owner is required to post a "press release" to the league forum within 24 hours of the trade's confirmation or the trade becomes null and void. NO trade is official until this criteria has been met.

9.6 If a team makes a trade that violates the minimum or maximum requirements for protections and salary as stated in Rule 17.1, that team has one chapter in which to either trade or release enough contracted players to get under these limits.  If this is not done, the Commissioner will release players at his discretion, and the team will be fined $1 million.

9.7 Teams may discuss trades at any time after the season trading deadline.  However, the league asks that no trades be announced publicly until after the playoffs.

10.0 Free Agents

10.1 Any player that doesn't appear on any team's 50-man roster, is considered to be a free agent.

10.2 All free agent selections must be entered into the Transaction Form posted by the Commissioner before the deadline.  A link to this form will appear on the Transactions page.  These transactions must be received by the deadline listed under the "Calendar" section of the home page. 

10.2(a) Unlimited 35-man free agent pick-ups are allowed at the beginning of every chapter.

10.2(b) Free agents that are farm-eligible only may be acquired at the end of Chapter Three.

10.3 Free agents will be awarded to teams based upon reverse order of winning percentage according to the standings at the end of each chapter. In case of a tie, the team with the greatest disparity between runs allowed and runs scored will be awarded the higher draft position.  If a tie still exists, the Transactions Secretary will flip a coin.

10.4 Before each deadline, each owner should submit a list of players to release from his roster along with a list of several players to acquire as free agents (major and minor leaguers) in order of preference. If an owner's turn for free agent selection comes up and no players remain on his selection list, the owner will not receive any more players (and the player(s) the owner attempted to release will remain on the roster.) This free agent selection process will occur following the transactions deadline and will be reported through the league web page (on the Transactions Page) as soon as possible. Any owner who fails to submit a list by the deadline forfeits his participation for free agent selection in that chapter.

10.4(b) Free agents that are not on the disk and are not eligible for the farm are not eligible to be acquired.

10.4(c) Owners must indicate on their free agent transaction form whether the free agents they are requesting should be placed on the 35-man roster or farm roster.

10.5 There is a 24 hour period directly following the transaction deadline where owners may appeal to the Transactions Secretary regarding any free agents who were or were not received. After this deadline has passed, no free agent decisions may be appealed.

10.6 Farm-eligible-only players may only be acquired at the Chapter Four deadline.

11.0 Game Play

11.1 The regular season will consist of 160 games.

11.2 The season will be divided into six "chapters," each consisting of approximately six weeks. The following is a time table for the beginning and end dates for each chapter:

    Chapter 1: February 1 - March 15
    Chapter 2: March 16 - April 30
    Chapter 3: May 1 - June 15
    Chapter 4: June 16 - July 31
    Chapter 5: August 1 - September 15
    Chapter 6: September 16 - October 31

11.4 All series files should be named according to the naming scheme outlined on the Rotations page.

11.5 Injuries apply only to games played during the series that is being played. Managers are instructed to select "Reset usage" before the start of each series. This fully rests any injured players and resets all stats.  NOTE: When two teams play back-to-back two-game series, injuries and rest should NOT be reset after the first two games.

11.6 The DH rule is not in effect for either league.

11.7 Weather effects will be used for all games.

11.8 Bullpen warm-up rule WILL be in effect for all games.

11.8(a) Clutch ratings will be turned ON for all games.

11.9(a) Box scores should be saved and formatted in EXPANDED format.  Game summaries should also be saved as well.

11.9 The deadline for turning in game results for each chapter will be posted under the "Calendar" section of the home page. The schedule calls for approximately 13 games to be played in approximately 40 days. This should allow more than enough time for even the busiest owner. Any games not mailed to the Commissioner by the deadline will be automatically simmed using the computer and both teams' manager profiles.  Visiting teams will be fined $1 million per unplayed series.  If this offense occurs more than once in a year (without a valid excuse), the offending owner may be replaced.

11.10 The deadline for pitching rotations will be posted under the "Calendar" section of the home page. These rotations are submitted through a "Rotation" link on each team's page. Owners will be fined $100,000 per day for every day after the deadline their rotation is not completed.

11.11 Pitchers must be given at least three days of rest between starts. This requirement only applies within each chapter and does not extend from chapter to chapter. (In other words, a pitcher is allowed to start the last game of one chapter and the first game of the next.)

11.12 Any team failing to complete the pitching rotation form after one week has passed since the deadline will be fined $1 million. The Commissioner will then assign that team's rotation for that chapter. If this happens more than once, the owner may be replaced.

11.13 Any team that reports more than two series files during the final week of any chapter will be fined $1 million toward the following year's cap.  Repeated violations may result in expulsion from the league.

11.14 Managers may not use a pitcher as a pinch hitter unless: a) there are no other hitters available on the bench, and/or b) the manager attempts to bunt.  This rule is policed and enforced by the opposing manager.

12.0 Manager Profile

12.1 Each manager is responsible for creating and updating his own manager profile for home games. This profile consists of batting lineups, substitution preferences, bullpen usage and managerial preferences. This profile should be created using the Diamond Mind software, and should be exported and sent to the opposing team via e-mail if necessary.

12.2 It is the home team's responsibility to get an updated MP to the visiting team's owner at the start of a chapter if the game is not to be played head-to-head. 

12.3 In addition to the profile, managers may wish to leave game- or series-specific instructions with an opposing manager. This should be transacted through e-mail directly with the opposing manager. If instructions were received late, the game still counts as an official game. However, if instructions were ignored or forgotten, the series must be replayed. (Note: all owners should make a habit of contacting all opposing owners before each chapter.)

12.4 Each owner on the Teams page is listed with a designation of either "MP" or "Head-to-head."  These are the default managing designations for these teams.  Teams may change their default designation at any time.  "MP" teams may play certain series head-to-head, and "Head-to-head" teams may play certain series against the MP.

12.5 "MP" owners should send an updated MP (if necessary) to all opponents in home series at the beginning of each chapter.

12.6 Once an MP has been received by an opposing owner in an away series, "MP" owners may begin playing those series immediately.   After five days have passed since the start of each chapter, MP owners should begin playing ALL of their away series.

12.7 "Head-to-head" owners should begin each chapter by checking the default managing designation of each of their opponents.

12.8 If a "head-to-head" owner has a home series against an "MP" owner, the "head-to-head" owner may send an updated MP to his opposing owner if necessary.  If not, nothing needs to be done.

12.9 If a "head-to-head" owner has a series (home or away) against another "head-to-head" owner, the two owners should contact each other via e-mail and set up a date and time for their series.

12.10 Five days into each chapter, "head-to-head" owners should begin playing all away series against "MP" owners (unless that owner has contacted you, requesting a head-to-head series instead.)

12.11 Five days into each chapter, if a "head-to-head" owner has not received a response from a head-to-head opponent, that owner should begin playing this series if it is an away series.  If it is a home series, that owner should send an updated MP (if necessary) to this opponent.

12.12 If the home team "head-to-head" owner attempts to contact a visiting team "head-to-head" owner, and two weeks has passed since the attempt was made, and a response has not been received by this time, then the home team "head-to-head" owner should begin playing this series against that owner's MP.  An e-mail should be sent to both the visiting owner and the Commissioner, alerting both parties that this series is being played in this manner.

13.0 Schedule

13.1 Each team will play all other teams within its division sixteen times each, all teams outside of its division (but within its league) twelve times each and all teams in one division (alternating each year) in the opposite league four times each.

13.2 Chapters One, Two, Five and Six will consist of 28 games each.   Chapters Three and Four will each consist of 24 games.

14.0 Playoffs

14.1 The team with the highest winning percentage in each division shall proceed to the playoffs. The team with the highest winning percentage in the league among teams that did not win their division shall also proceed to the playoffs as the wild card.  Playoff teams will be seeded in the playoffs by winning percentage, with head-to-head record, followed by runs differential, as the tie-breakers.

14.2 Should two teams finish in a tie for the wild card or division, these teams will play a one-game playoff to determine the winner. The home team for this game will be determined by regular season head-to-head record.  If a tie exists in this category, the team with the greatest disparity between runs scored and runs allowed will be awarded home field advantage.  If a tie still exists, the Commissioner will flip a coin to determine home team.  This game does NOT count toward the official records.  Therefore, usage rules do not apply.  All other settings for this game (including injuries) will remain the same as the regular season.

14.2(a) If three or more teams tie for the division or wild card, the teams will be seeded according to disparity between runs scored and runs allowed.  If any teams tie in this category, a coin flip will determine the higher seed.  A single-elimination tournament will then be held to determine the wild card winner.   If an odd number of teams are tied, the highest-seeded team will receive a "first round bye" in this tournament.  The remaining teams will then be paired, with the highest seed paired with the lowest seed.  The winner will advance to the next round until only one team remains with no losses.  Usage rules are not in effect for this tournament.  However, this series will be treated in the same way as a Division Series.  Therefore, all rules for the Division Series (including fatigue, injuries, etc.) will be followed in the same manner.

14.2(b) If two or more teams finish the regular season tied for the division lead, and a playoff game or tournament (as defined by Rules 14.2 and 14.2(a)) involving these teams is necessary, the official "Division Champion" will be determined by the winner of this game or tournament. 

14.2(c) If two teams finish the regular season tied for the division lead, and no playoff game or tournament is necessary (since both teams make the playoffs uncontested), the official "Division Champion" will be the team with the greater head-to-head record.  If a tie exists, the division winner will be the team with the greatest disparity between runs scored and runs allowed.  If a tie still exists, the two teams will be declared co-champions.

14.2(d) If three teams finish the season with the same winning percentage and one team will be a division winner and another will be the wild card, the games will be played as follows: The two teams tied for the division lead will play the one-game tie-breaker (with the team with the better head-to-head record, or the team with the greater runs differential if tied, getting the home field advantage), with the winner being declared the division champion. The losing team will then play the club from the other division for the wild card (with the team with the better head-to-head record, or the team with the greater runs differential if tied, getting home field advantage.)

14.3 The first round of the playoffs (a.k.a. the "Division Series") will be a best-of-seven playoff series. The team with the best winning percentage in each league will play the team with the worst (regardless of division), with the better team getting home field advantage in games one, two, six and seven. A division-winning team will always receive the home-field advantage over a wild card team. In case of any tie in regular season winning percentage, the team with the better head-to-head record would receive home field advantage. If a tie still exists, the team with the larger discrepancy between runs scored and runs allowed would receive home field advantage.  If a tie still exits, the Commissioner will flip a coin.

14.4 The second round (a.k.a. the "Championship Series") will be a best-of-seven series between the two winners of the Divisional Series. The team with the better regular season record (regardless of division title) will get the home field advantage in games one, two, six and seven. In case of tie, the team with the better regular-season head-to-head record would receive the home field advantage. If a tie still exists, the team with the greater disparity between runs scored and runs allowed will receive home field advantage.  And, if a tie still exists, the Commish would use a (you guessed it!) coin flip to determine home team.

14.5 The third round (a.k.a. the "World Series") will be a best-of seven series. The home team for games one, two, six and seven will be the team with more wins during the regular season.  In case of a tie, run differential will be used.  If a tie still exists, the previous season's win totals will decide home field.

14.6 25-man playoff rosters shall be set prior to any playoff games taking place. This roster may be changed once before each series (i.e. once before the Division Series, once before the Championship Series, once before the World Series.) Only players who were on a team's 35-man roster at the beginning of Chapter Five are eligible for the playoffs.

14.7 Injuries shall be set to "none" for all playoff series.

14.8 A pitcher must have a rating as a starter to be eligible to start in the playoffs.

14.9 For hitters with fewer than 450 PA's, and starting pitchers (defined as any pitcher who started at least half his MLB games) with fewer than 125 IP, and relief pitchers (defined as any pitcher who did not start at least half his MLB games) with fewer than 30 IP, these players are limited to 8% of their MLB PA's or IP's per playoff series.   An additional 1% will be allowed for every six innings of extra-innings played per series.

14.9(a) Any pitcher who starts a game in the playoffs is subject to the same usage and eligibility restrictions as a "starting pitcher."

14.10 Any pitcher (starter or reliever) that pitched fewer than 75 IP during the previous MLB season cannot start any game of the playoffs.

14.12 Any hitter that accumulated less than 75 PA's during the prior Major League season is not eligible for the playoffs.

14.13 Any pitcher that accumulated fewer than 20 innings during the prior Major League season is not eligible for the playoffs.

14.13(a) The usage rules outlined in rules above must be policed by the opposing manager in any playoff series. There is no penalty for breaking these rules; however if a manager reports to the opposing manager that a violation of these rules is taking place, the opposing manager must comply by removing the player from the game immediately.  Owners cannot force a "do-over" if one of these rules is broken.

14.14 Owners are encouraged to play all playoff games head-to-head. If this is not possible, the HOME team will manage each game against the opposing team's manager profile. 

14.15 Fatigue (for both pitchers and catchers) remains in effect across series. So, for example, if you start a pitcher in Game Seven of the Divisional Series, he will most likely still be tired for Game One of the Championship Series.

14.16 Off days for all three playoff series will be as follows: one off day between Game Two and Game Three and one off day between Game Five and Game Six. In addition, there will be one off day between each round of the playoffs.

14.17 Maximum usage limits do not apply to any one-game playoff or tournament as defined in Rule 14.2. Suspensions, however, do apply.

14.18 All playoff teams must submit their 25-man playoff rosters via the message board prior to the start of each series.

14.19 Playoff rosters must include at least two players rated at catcher, three players rated in the middle infield and three players rated at corner infield positions.

15.0 Parks

15.1 Each team will construct a home park using the existing model for the franchise.

15.2 A team must play in the same ballpark a minimum of three consecutive years unless it qualifies under Rule 15.4.

15.3 No two owners may use the same major league ballpark as their model.

15.4 If an owner's model park no longer exists, Rule 15.2 will be waived for that owner. The owner will receive first rights to the new park that replaced the old model park.

15.5 Weather effects for each park will be the same as the region where the franchise is located.

15.6 The time zone and weather will be set by the Commissioner.  Owners may change the cover (dome, open or retractable), turf type and foul ground of their ballpark.  Owners may not change the dimensions or factors of their park if their model is a MLB ballpark.

15.7 If two or more owners request the same park, a "draft" will be held to determine who receives the new park.  The date and methodology of this draft will be determined at that time.

15.9 Teams have the option of creating a customized ballpark with its own factors.  Singles factors must be within the range of 91-117, doubles from 75-145, triples from 44-203 and home runs from 68-141.  The total of all eight factors must be between 700-900.  These factors can only be changed once every three years.

16.0 Salary Cap

16.1 A strict salary cap shall be set at $63.5 million for each team (plus or minus any bonuses or penalties assigned during the prior year(s).  A team may go above this cap during the season, but must be at or below this cap following the completion of the draft.

16.2 Farm player salaries do not apply toward the cap.

17.0 Protections and Cutdown Day

17.1 A team must protect a minimum of fifteen players on the 35-man roster on Cutdown Day.

17.2 If a team is unable to protect the minimum number of players as defined by Rule 17.1, that team will be penalized $2 million from the salary cap for each player under the minimum.

17.3 Any player whose contract has not expired must be protected (except as allowed by Rule 18.11.)

17.4 Any player who no longer qualifies for the farm (see Rule 5.4), and who appears on the disk, must either be released or protected.

17.4(a) If a player no longer qualifies for the farm, and does not appear on the disk, he must either be signed to a contract, traded or released.

17.5 Any farm-eligible player that carries a salary greater than $100,000 must either be protected on the 35-man roster, traded or released.

17.6 The date for "Cutdown Day" will be posted under the "Calendar" section of the home page. Rosters must be trimmed to the number of players and total salary defined by Rule 17.1 on Cutdown Day. All contracts are to be announced by this date or these decisions will be made by the Commissioner and the owner may lose his rights to the team.  Cutdown decisions will be made using a form provided by the Commissioner, which will be linked to the Transactions page prior to the deadline.

17.7 Teams may not allocate more than $63.5 million in total salary on Cutdown Day.

18.0 Contracts and Salaries

18.1 A player's salary is initially set depending upon the manner in which the player was acquired.

18.2 Players acquired through the free agent draft are assigned an initial salary as follows:

    Round 1: $10 million
    Round 2: $7.5 million
    Rounds 3-5: $5 million
    Rounds 6-10: $3 million
    Rounds 11-15: $2 million
    Rounds 16-20: $1 million
    Rounds 21-25: $500,000
    After Round 25: $100,000

18.3 There are three types of players on every roster: a) contracted players, b) option-year players and c) farm players.  Contracted players are players who are currently under contract.  Option-year players are players who are currently playing in their option year(s).  Farm players are players who qualify for the farm.

18.4 Players acquired as non-farm free agents during the season - who have not already been assigned a salary - are assigned an option year salary of $500,000.

18.5 Players acquired as farm players are assigned a salary of $100,000 once they are promoted to the 35-man roster on Cutdown Day.

18.6 A player's option year salary expires after he has played a full BDBL season during which time he was NOT eligible for the farm. At which time, his owner has three options: a) release the player and return him to the free agent pool, b) sign the player to a one-year contract at the same (initial) salary, or c) sign the player to a multi-year contract (defined below.)

18.7 Players signed to a contract will be automatically released once their contract expires.

18.8 Multi-year contracts may be for as many years as an owner desires.

18.9 The salary of a player with a multi-year contract of no more than four years will increase $1 million per year for every year after the first. For example, if a player's initial salary is $500,000, and he signs a four-year deal, his base salary for the next four years will be $500,000 in the first year, $1.5 million in the second, $2.5 million in the third and $3.5 million in the fourth.

18.9(a) If a player is signed to a multi-year contract of five years or more, his salary will increase by $1.5 million for each year after the first. For example, if a player making $500,000 is signed to a five-year deal, his salaries for the next five years will be: $500,000, $2 million, $3.5 million, $5 million and $6.5 million.

18.10 Salaries at or above $10 million will not be increased in any following year under contract. Therefore, players with an initial salary of $10 million or above may be signed for as many years as desired at the same salary. (For example, signing a player with an initial salary of $5 million to a 7-year deal would result in salaries for that player of: $5, $6.5, $8, $9.5, $10, $10 and $10 million over the course of the contract.)

18.11 An owner may only release a player under contract if: a) the team pays a penalty equalling half of the player's total salary over the life of the contract (note: this penalty would be deducted from the cap at the next draft), or b) the player in question accumulated fewer than 75 plate appearances, 40 innings pitched (for starting pitchers defined as any pitcher who started at least half of his appearances) or 20 innings pitched (defined as an pitcher who did not start at least half his appearances) during the prior Major League season. For example, if an owner wishes to release a player who does not qualify under the minimum at-bats or innings clause, and who has two years remaining at salaries of $4 and $5 million, the owner may release him by paying a $4.5 million penalty.

18.12 Players retain their contract statuses upon trade.

18.13 Any new owner who inherits a team from another owner may terminate any player's contract without penalty.  These players will be immediately released into the free agent player pool.  This applies only to players on the new owner's team at the time the new owner takes over.  New owners have seven days in which to make this decision. 

18.14 Any player that is playing under his initial salary (and is not under contract) will retain his initial salary through the end of the year (regardless of whether or not the player has been released to the free agent pool.)

18.15 The salary and contract status for any player not occupying a spot on a team's 50-man roster at the end of each season will be reset. No player acquired through the January draft will have a prior contract or salary attached to him.

18.16 Any player with an initial salary of more than $5 million must be signed to a minimum of a two-year contract at the end of the current season.  (Note: these players are called "Type H" players.)  Once a "Type H" player plays three years under the same contract (his options year, plus the first two years of his contract), he is no longer considered to be a "Type H" player.

18.17 A "Type H" player may be released if he qualifies for the Rule 18.11(b) escape clause.  A team may also release a "Type H" player if a penalty is paid that equals the player's total salary.

18.18 A "Type H" player may not be traded from the time he is signed to the final (Chapter Four) trading deadline of the season in which he is signed.

19.0 Roster Expansion

19.1 At the beginning of the sixth chapter, teams may expand their active rosters up to 35 players.

20.0 Expulsions

20.1 Intentional disregard for the articles of these by-laws, repeated incidents of missing deadlines and/or just plain being a Sakolsky in general will result in immediate expulsion from the BDBL.

20.2 Intentionally throwing games for any reason will result in a $1 million penalty against the cap, a loss of between five and ten positions in the draft and possible expulsion from the league. Acts which would be considered intentional disregard for the outcome of games include (but are not limited to) batting pitchers in the leadoff spot of the batting order, benching stronger players with no usage issues and starting players out of position when other options exist.

21.0 Auction Draft

21.1 The free agent auction draft begins on January 1st and will be held on the league web site using the customized "d-day" auction draft system.

21.2 All eligible free agents will be ranked according to a three-year weighted VORP (current VORP times 5, plus previous year's VORP times 3, plus VORP from two years ago.)  The top-50 free agents will be placed into the "d-day" system.  The tie-breaker is previous year's VORP.

21.3 These 50 players will be broken up into ten lots of five players each using their VORP rankings.  For example, the players in Lot #1 will include the following rankings: #1, #11, #21, #31 and #41.

21.4 Each day, from January 3rd through January 12th, the auctions for five new players will expire.  All auctions expire at 10:00pm ET.

21.5 The team with the highest current bid when a player's auction expires wins the auction and receives the player at a salary equalling the current bid price.

21.6 Teams place bids by entering their maximum bid amounts into the "d-day" system.  The system then determines the current bid prices according to the maximum bids entered by all bidding teams.  These maximum bids are kept a secret.  Only the owner entering the bid knows the maximum amount he has entered.

21.7 The current bid price will be set at either the second-highest bidder's maximum bid or $500,000 more than the second-highest bidder's maximum bid, depending on the tie-breaking values of the two bidding teams (see below.)

21.8 Tie-breaking rules are as follows: 1) previous ownership of the player (note: this rule will not be in effect until the 2004 draft), 2) prior year's wins, and 3) prior year's run differential.  The team with the highest number of wins or highest total run differential wins the tie-breaker.

21.9 As with all drafts, each owner is responsible for keeping track of his own spending limits.  Violations will be handled accordingly (see Rule 7.11).  The d-day system will not accept current bids that surpass the total remaining salary.  Any bid placed that exceeds a team's total allotted salary will be cancelled.

21.10 A team may not retract any bid at any time.

21.11 A team may increase a bid at any time prior to an auction's deadline.  Bids may never be decreased.

21.12 The opening bid for all players is $1 million and may increase in increments of $500,000.

21.13 All players in the d-day system that did not receive any bids, in addition to those free agents on the disk that ranked outside of the top-50 in VORP, will be eligible for the free agent draft that will immediately follow the auction draft.

Copyright © 2006-2007, Michael Glander